/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.configs.main;

import com.aionemu.commons.configuration.Property;

/**
 * @author ATracer
 */
public class AIConfig {

    /**
     * Debug (for developers)
     */
    @Property(key = "gameserver.ai.move.debug", defaultValue = "true")
    public static boolean MOVE_DEBUG;

    @Property(key = "gameserver.ai.event.debug", defaultValue = "false")
    public static boolean EVENT_DEBUG;

    @Property(key = "gameserver.ai.oncreate.debug", defaultValue = "false")
    public static boolean ONCREATE_DEBUG;

    /**
     * Enable NPC movement
     */
    @Property(key = "gameserver.npcmovement.enable", defaultValue = "true")
    public static boolean ACTIVE_NPC_MOVEMENT;

    /**
     * Minimum movement delay
     */
    @Property(key = "gameserver.npcmovement.delay.minimum", defaultValue = "3")
    public static int MINIMIMUM_DELAY;

    /**
     * Maximum movement delay
     */
    @Property(key = "gameserver.npcmovement.delay.maximum", defaultValue = "15")
    public static int MAXIMUM_DELAY;

    /**
     * Npc Shouts activator
     */
    @Property(key = "gameserver.npcshouts.enable", defaultValue = "false")
    public static boolean SHOUTS_ENABLE;
}
